Stencheye – Pathfinder Version

Hey there space cadets! Today I bring you my Pathfinder version of Stencheye, the big bad evil leader of the troll den in Heron Prior’s Trolls Will Be Trolls one-page dungeon. You may remember my 4e conversion (part 1, 2, 3, 4); I’m still working on it, but I’m a bit burned out on 4e at the moment and I thought this would be more fun.

Enjoy!

Stencheye, the Troll Witch                                          CR 10
XP 3200
Neutral Evil Large humanoid (giant)
Init +3; Senses darkvision 120 ft., low-light vision, scent; Perception +29*; see invisible/ethereal; see all directions


DEFENSE


AC 17, touch 12, flat-footed 17 (+3 Dex, +5 natural, -1 size)
hp 120 (6d8 plus 6d6+72) regeneration 5 (acid or fire)
Fort +13, Ref +7, Will +9;

Resistances Fire 10


OFFENSE


Speed 30 ft., fly 60 (good; via hex)
Melee bite +10 (1d8+4), 2 claws +10 (1d6+4)
Space 10 ft. Reach 10 ft.
Special Attacks rend (2 claws, 1d6+4), hexes, spells

Spells Prepared (CL 6, DC 12+spell level, 13+spell level necromancy)

3rd: Bestow Curse, Eruptive Pustules

2nd: Blindness/Deafness, False Life, Web, Vomit Swarm

1st: Chill Touch, Mage Armor, Ray of Enfeeblement, Ray of Sickening

0: Bleed, Detect Magic, Message, Touch of Fatigue


STATISTICS


Str 18, Dex 16, Con 22, Int 14, Wis 11, Cha 10
Base Atk +7; CMB +13; CMD 26
Feats Intimidating Prowess, Iron Will, Skill Focus (Perception), Combat Casting, Ability Focus: Misfortune Hex, Spell Focus: Necromancy
Skills Bluff +3, Intimidate +19, Knowledge: arcane +17, Linguistics +4, Perception +29*, Spellcraft +17

*+4 from Alertness if familiar is in arms reach

*+10 competence bonus from robe of eyes
Languages Common, Dwarven, Giant, Infernal, Abyssal


ECOLOGY


Environment cold mountains
Organization solitary
Treasure robe of eyes, amulet of fire resistance


SPECIAL ABILITIES


Cackle Hex (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Flight Hex (Su): The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

Misfortune Hex (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Patron: Plague (Ex): provides the following spells: Detect Undead, Command Undead, Contagion.

Amulet of Fire Resistance: Constantly provides the wearer Fire Resistance 10. (12,000 GP)

Robe of Eyes: This valuable garment appears to be a normal robe until it is put on. Its wearer is able to see in all directions at the same moment due to scores of visible, magical eye-like patterns that adorn the robe. She also gains 120-foot darkvision.

The robe of eyes sees all forms of invisible or ethereal creatures or objects within 120 feet.

The wearer of a robe of eyes gains a +10 competence bonus on Perception checks. She retains her Dexterity bonus to AC even when flat-footed, and can’t be flanked. She is not able to avert or close her eyes when confronted by a creature with a gaze attack.

A light or continual flame spell cast directly on a robe of eyes causes it to be blinded for 1d3 minutes. A daylight spell blinds it for 2d4 minutes. (120,000 GP)

Viper  Familiar                                                           CR 1/2
XP 200
N Tiny animal (augmented)
Init +3; Senses low-light vision, scent; Perception +18


DEFENSE


AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 60 (12)
Fort +6, Ref +7, Will +8;


OFFENSE


Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +7 (1d2-2 plus poison)
Space 2-1/2 ft.Reach 0 ft.


STATISTICS


Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2;
Base Atk +3; CMB +4; CMD 11 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Intimidate +8, Knowledge: arcane +11, Linguistics +1,

Perception +18, Stealth +15, Spellcraft +11, Swim +11;

Racial Modifiers +4 Perception, +4 Stealth

Familiar Abilities Alertness, empathic link, improved evasion, share spells, store spells, deliver touch spells, speak with master


ECOLOGY


Environment any temperate and warm
Organization solitary
Treasure none


SPECIAL ABILITIES


Poison (Ex) Bite-injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.

Spells Stored (Su):

3rd: Bestow Curse, Contagion, Dispel Magic, Eruptive Pustules

2nd: Blindness/Deafness, Command Undead, False Life, Web, Vomit Swarm

1st: Burning Hands, Chill Touch, Detect Undead, Mage Armor, Ray of Enfeeblement, Ray of Sickening, Unseen Servant

0: All

Friday Round Up

Hey there space cadets! Time for a good old miss-mash of a mix-tape of a hodge-podge post!

First: new N7 operation this weekend! WOO!

Awesome things to note:

  • Commondation packs are pretty easy this weekend; you only need to get ONE person to extraction on SILVER or higher; and at least ONE person on the squad must be a new class (Vorcha, Male Quarian, or Ex-Cerberus).
  • Victory Pack guarantees an N7 (or Ultra Rare) weapon! So get out there and play some games!

This should be a nice, simple, fun N7 weekend, space cadets. I for one will be rolling random map/random enemy on silver and gold as I level up my soldiers, sentinels and engineers!

And now for something completely different: KINGMAKER!

My Thursday night group is currently on book 2 after over a year, I think, because a) we don’t get a lot of playtime and b) we are slooooooooooooow. In order to speed things along, we decided last night that I should go ahead and take care of the kingdom building stuff for about 12 months of game time on my own. I’m a big strategy game nerd so this appealed to me (and I’ve been basically running it for us from the get-go). The other players like the results but aren’t super into the crunch, being more interested in exploration and dealing with events/issues that arise. It’s especially hard to do the kingdom building as a group since we play online.

Thus, I went ahead and took some basic suggestions on what to build from everyone and plotted the events of our kingdom over the course of a year; and I have fairly handily busted the economy. And here is how.

SPOILERS I GUESS?

Every month your kingdom goes through four phases. During these phases you can assign new NPCs/PCs to leadership roles, acquire new hexes, try to get unrest under control, build cities/stuff in cities, and so on.

The important part is the Income phase, where you roll your economy check. It’s fairly easy to get your economy up rather high, but even so you’re not going to earn much revenue that way. This was slowing us down because we were saving to buy some big ticket items (market, town hall, etc), and it could take MONTHS to get enough income.

Then I searched a bit online and I found a clause in the Income phase that lets you sell magic items your kingdom generates for Build Points (the currency of this game structure). Since you generate magic items every month so long as you have empty slots, you can SELL them every month.

Minor magic items don’t sell for much, but when you start getting to Medium and Major items the rate of return is fairly significant; and this is on top of what you are earning with the normal Economy check.

To put it simply, I prioritized getting buildings that a) generated items and b) made OTHER magic item generating buildings cheaper, and by the end of 12 months our economy had increased it’s average income by over 800%. Pretty sexy, no?

For those of you who want to know the specific path I used:

Save money -> buy Cathedral -> buy Academy -> buy Caster’s Tower and Magic Item Shop -> go crazy.

Cathedrals halve the cost of Academies, Academies halve the cost of Caster’s Towers and Magic Item Shops. At this point you should have enough districts and enough items to be selling one Major and several Medium items every month, generating a TON of BP.

If you REALLY want to break your game, you can repeat that in multiple cities. I don’t recommend this, however; as with any strategy game, breaking the economy can make everything else a bit of a joke, and that can suck out a lot of the fun.

The cool thing about this path for us is that it made sense story wise, too; we have a good mix of Gods that we want represented (and a big Cathedral seems a great way to do that), our party wizard really wanted a tower, and Academies/Magic Item Shops are good for bringing in trade.

But I also made sure we built taverns and breweries and a garrison and a jail and so on, trying to flesh out the city.

All in all I found it to be an enjoyable exercise; it remains to be seen if our DM approves it or decides he needs to tone things down (which would be fine).

My suggestion to other DMs out there who are worried about this breaking their Kingmaker game is this: put a “cooldown” on magic items.

  • Minor Items refresh every month.
  • Medium Items refresh every two months.
  • Major Items refresh every four months.

That should keep things from getting TOO out of hand while still allowing this to be a viable (and I think necessary) strategy to build up the economy of the kingdom. It also makes sense thematically, since it takes longer to craft things with higher GP values.

Kingdom building aside, I am enjoying Kingmaker as a whole. One of the big challenges in the game is that the story is (for a while) very open and sandboxy; and it will take some good flair from the GM (and a certain mindset from the players) to REALLY get into it. But it works perfectly fine as a weekly hex-crawl, too, which is how we play it. Just expect to do a bit more work than normal to get people invested in the world.

Finally, I’ve been preparing to run the introductory module for the Eclipse Phase quick-start rules.

Eclipse Phase is AWESOME. Crazy transhumanist dystopic hard sci-fi setting with a lot of flair and flavor. Mechanics are simple on the surface, deep as you get into things (from what I can tell). The best part is it’s all Creative Commons licensed! That’s right, the core book is FREE! CRAZY!

It’s good stuff, and I’m excited to run it for my Monday group (who have never played before).

One of the things I’ve been doing to get ready is to flesh out the very bare-bones scenario they give you in the quick-start rules; it’s a great framework, but it needs a bit more meat to be run properly I think. When I’m all done and have finished running it, maybe I’ll do a post about my process and reaction to it … until then, here’s hoping it goes smoothly!

That’s all for now space cadets, have a great weekend!

COMMENTORS: SURPRISE ME!

Cool Stuff On The Horizon

Hey there space cadets! Today I bring you several awesome videos of upcoming games and DLC I am quite excited about.

First, I know I’ve been salivating over Dawnguard (the first paid DLC for Skyrim) for a while, but after watching this:

I am SUPER STOKED. Using the Elder Scrolls to create eternal night? Crossbows? Awesome locations? AND I can become a flying monster vampire? SIGN ME UP.

Oh btw you can totes sign up for to be in the beta on X-Box 360 here. WOO!

The new DLC is tentatively slated to drop on June 26th. It should go for 1600 Microsoft points ($20 bucks), which is a bit on the steep side, but if it’s got as much content as it looks like it does it should be worth it.

Dawnguard, sexy though it may be, isn’t the only sexy thing Bethesda is working on these days. Remember when I posted that teaser trailer for Dishonored? Well G4 has some gameplay footage they posted online, and HOLY CRAP THIS GAME LOOKS AMAZING.

Highlights: Guard fires bullet -> you freeze time -> possess guard -> walk guard IN FRONT OF HIS OWN BULLET -> start time again -> GUARD DIES.

Amazing.

The game looks like a steampunk Deus Ex meats Bioshock meets Assassin’s Creed, which basically means OMG TAKE ALL OF MY MONEY.

Anyway.

Last, here is an incredibly doofy trailer for Fist of the North Star: Ken’s Rage 2 (working title):

Apparently, like all Koei games, the first one was a mix of crazy fan service and monotonous gameplay. I myself have bought and played an absurd number of these games, so if this ever gets a port I may have to rent it … if only to here the dulcet sounds of Kenshiro yelling as he makes dudes explode with face punches. Hundreds of times a map.

That’s all for now!

COMMENTORS: Do you want to become a vampire or join the Dawnguard in the new Skyrim DLC?

Diablo III Patches, Internet Vitriol

This past Monday, Blizzard put up a post detailing the game design philosophies behind Diablo III. This post included some statistics about the game. Of note, only 1.9% of all players have unlocked Inferno difficulty, and 80% of characters are between 1st and 30th level (out of 60).

It’s an interesting read, and gets into why they’ve been releasing Hotfixes (mini-patches) that alter game balance, as well as what they have planned for future patches (like the one that came out yesterday).

But what struck me about the article as I read it was lines like this: “That said, we also wanted to let you know we’re keeping a close eye on Inferno. ”

If you remember, only 1.9% of the total player base has even UNLOCKED Inferno, and the vast majority is probably only scratching Nightmare mode. So why would they dedicate three paragraphs to something only a tiny fraction of the fanbase cares about right now?

gamerzines.com

Breakin’ up this wall of text with the face of TERROR.

Because that tiny fraction is by far the LOUDEST fraction of the fanbase.

If you go onto the Diablo forums (I would avoid it unless you really need some build tips or you like laughing at trolls), there are many, many posts about how terrible the game is, about how broken high level play is, about how worthless certain classes are (typically Monk and Barbarian), about how much Legendary Items suck, about how useless crafting is, and ON and ON and ON. So much complaining you have to wonder how anyone had the time to GET that far in the game so they could whine about it in the first place! And if they hate it so much, WHY DO THEY KEEP PLAYING?

It nearly ruined Diablo III for me, because so much doom and gloom about a game can really dump ice-water on your nerd boner. I thought: well, did I screw up my class selection from the get-go? Am I really regulated to “tanking” at end game? Should I have not invested any money in the Blacksmith and instead saved it all for the Auction House?

And then I thought about it and I laughed and I closed my browser because there are DOZENS OF HOURS OF GAME TIME before I even get that far. And maybe I won’t LIKE Inferno! Maybe I’ll just stick to Hell, or START A NEW CHARACTER! Maybe I’ll get bored with the game and play something else! Who cares?

Well, apparently people care. And they care enough to post about it vehemently and at length. And Blizzard reads and responds and reflects on these posts and makes decisions based on them.

And this is where the trouble can start.

See, I have no problem with a company listening to the fans. I have no problem with them actively nudging the game to help improve balance or the overall experience. I have no problem with Blizzard (or others) using online forums to get a sense of what is working or not working, or what needs to be addressed. This is a good thing, and has resulted in good things (like Blizzard clarifying the fact that Legendary Items aren’t SUPPOSED to be the absolute be-all/end-all for every character).

But it must be noted that, again, the number of players who have even UNLOCKED Inferno difficulty number around 1.9%. And while that number will grow over the coming weeks and months, right now potentially the loudest segment of the games’ population represents a TINY fraction of the total player base, who will never encounter these problems.

But this small fraction has a great deal of influence. Which is where the trouble starts. Because who’s to say they’re RIGHT?

WoTC D&D 3.5 logo

Vaguely old School, baby.

Let’s take a look at another RPG in a totally different genre: Dungeons and Dragons. Back when 3.5 edition was the news, I was on the official forums pretty consistently, looking for build advice and learning how to optimize characters and general tips and tricks from other players. I also learned that spellcasters were the be-all, end- of high level play. I learned that the system breaks down as it scales up, and that wealth by level is ESSENTIAL to game balance, and that the “15-minute work day” was a persistent and common problem.

(For those who don’t know the term, the “15-minute work day” refers to a style of play in which characters with limited resource abilities (spellcasters, typically) blow all of said resource in the first few encounters and then force the party to rest.)

But … what I learned may not have been TRUE. It didn’t really reflect my experience much (outside a few players who were quite good at optimizing), and it still doesn’t to this day. There are absolutely issues in the system, yes, that require some attention; spellcasters can change the flow of an encounter with a single action, and combat gets much harder to manage as you level up. But it is nothing like what tends to get echoed across the various forums online.

When you bring that up, however, there tends to be a reliable answer: anecdotal evidence is meaningless! Look at the numbers!

And sure, if we put Dungeons and Dragons in a vacuum similar to what we find in a PC or console game (where the player can’t influence things beyond predetermined parameters set by the developer), that might hold water. But tabletop RPGs are so very MALLEABLE that it is foolish to claim that X is always right and Y is always wrong. There’s too much diversity, which is what I LIKE about it. It allows for many styles of play, and a good GM can handle any problems that come up.

But I wasn’t the only one reading the forums. Wizards of the Coast listened to those same people. And they listened to them all throughout the development of 4th edition. And many of the design decisions we see in 4th reflect the “problems” that were being toted so often on the boards. Problems a lot of people didn’t seem to think were such a big deal …

And they continued to listen when 4e came out, resulting in such a crazy amount of errata that my Player’s Handbook (that I bought and have collecting dust on my shelf) is effectively unusable.

4e fractured the fanbase.

And why? Because a vocal minority spoke loudly and consistently enough that Wizard’s (and myself) began to think they represented a MAJORITY.

That’s the problem, right there. And the internet only exacerbates it because all it requires of the community is an internet connection and time. The barrier of access is very low, which is good, but the people who are most active are STILL the people who are most invested, and there tends to be a bit of an echo effect.  And it’s very easy to complain when something isn’t what you wanted, especially if it could never BE what you wanted. And those complaints get bounced around until everyone is thinking the same way, even if they wouldn’t have had they just played the damn game and made up their own mind.

I’m not saying reviews are bad, or discussion is bad, or forums are bad. Because that isn’t true. A lot of good comes out of these communities. But people like to be negative. You have to be mindful of the fact that at the end of the day, YOUR experience with a game is what counts, whether it’s different or the same as the prevalent opinions online. Which is why I am glad D&D 4th Edition is the game it is! It is built around a certain type of play and it does it very, very well. And I’m equally glad that Pathfinder exists! Now we have both, and I think the pen and paper genre is better for it, whatever your tastes are.

And Diablo III is not perfect, but it IS fun. And as with anything that’s very popular, you have to tune out a lot of the shouting and just play it and enjoy it for what it is.

Tirade over. Enjoy slaughtering the forces of Hell!

Mixtape

As the name implies, today I talk about all kinds of things!

First: as I mentioned Wednesday, Operation SHIELDWALL starts today at 6:00 PM PT! Be sure to get out there and get those promotions in-between beach time and BBQs!

Second: the Mass Effect 3: Rebellion Pack comes out on TUESDAY! Bioware hinted at this in the description for Operation: SILENCER, and it’s coming sooner than I expected and it’s FREE! Super pumped (despite the fact that I STILL haven’t unlocked any Geth or even all of the launch class/race combos), especially for the new maps!

Things of note:

  • SIX new class/race combos including VORCHA!
  • New guns!
  • Two new maps!
  • New equipment!
  • Whatever this totally kick ass power is! (see below)
Ex-Cerberus class screenshot from Rebellion Pack

WINNING.

You can check out the full list of details here. Drops on Tuesday, May 29th stateside!

TAKE THIS POLL:

 

Third: In non-Mass Effect news, looks like Skyrim is getting even more free goodies! The Kinect patch came out a while ago, adding some very handy voice commands to the X-Box. I didn’t realize how much the limited real-estate on the controller hampered you until I started mixing in the Kinect commands … Sort By Value by itself would have been worth an update. And now, we are getting MOUNTED COMBAT.

This is a first for the Elder Scrolls franchise, and if it’s at all usable I may finally buy a good horse, because up until now there has been no point in owning one (aside from watching them kick dragons in the face). Okay, so now there will be MORE reasons to own a horse. Looks like both melee and ranged combat will be possible from horseback, which could make some outdoor battles pretty cool!

No word on when that will drop for consoles, but PC players can hop on the Beta now. The update will be free and will contain some mild bug-fixes as well, so grab it when it comes out!

But free mounted combat isn’t the only thing in the works for Skyrim; Dawnguard is on the horizon! The first paid DLC for the Elder Scrolls V has some sketchy details at best, but Bethesda is planning to reveal more at E3 in just a couple short weeks! Stay tuned for more!

Dawnguard teaser pic

Mmm Dovahkiin.

Fourth: since I haven’t posted any crunchy goodness in a while, I leave you with a simple list.

What’s that hallway like, anyway?

  1. Water stains are evident on the ceiling in several places. A DC 17 Perception check notices some water actively dripping down the walls.
  2. The walls are bowed inward slightly, as if there is pressure from the other side.
  3. The walls are covered in hideous wallpaper. A DC 15 Perception check notices that the wallpaper is relatively new.
  4. The floor has been covered with a series of once-beautiful rugs. Lifting them up reveals a large number of stains on the wood floor.
  5. The walls have been hastily whitewashed. A DC 20 Perception check and some time scraping with a knife reveals that the white wash covers mad writing, haphazardly painted in black ink.
  6. A series of portraits hangs on the walls. Close inspection (and a DC 18 Perception check) reveals that the paintings have recently been re-arranged.

Enjoy!

COMMENTORS: What feature would you most like Bethesda to intruduce to Skyrim in the Dawnguard DLC?

Some Moar Thyngz

I was going to post some Pathfinder stuff, or maybe the next part of my Dawnfire Series, but … but I watched Sherlock season 2 instead.

Have you watched this? IT IS AMAZING. Seriously. I know I normally talk video games on the blog (exceptions noted), but this show is SO GOOD.

You can even watch Season 1 on Netflix!

Okay but back to video games: BIG NEWS. Well, news. Mass Effect news!

This weekend (Memorial Day weekend what whaaaaat) is Operation SHIELDWALL. Note that despite it being a 3 day weekend for most of the United States, the challenge still runs the normal Friday-Sunday schedule.

Some sexy things of note:

  • The Squad Goal is a bit misleading. Chris Priestly from Bioware clarified, stating that each player INDIVIDUALLY needs to promote 3 classes over the weekend in order to get a Commendation Pack. So get that XP, space cadets!
  • Banshees might spawn with OTHER ENEMY FORCES. So that wave of Geth, featuring all those Pyros and Primes? Might also have a Banshee or three. o_O
  • The allied goal (50,000 promotions) seems pretty doable, which is exciting since we failed Operation SILENCER.

So that sounds pretty dope. I’ve got some classes between 15 and 20 so I SHOULD be able to get my three promotions in between all that time playing Diablo 3.

Did I mention Diablo 3 came out and I’ve been playing it all of the times? Oh right I did that video. But update! I finally got the game installed and have been burning through Normal with my Monk. It is pretty fun! I also started a Hardcore Barbarian w/my Monday night gaming group. I’m positive she will die to a server glitch, and my rage will be legendary. I’ll probably post about Diablo soon, or do a podcast (on my other site) … or both. Keep your eyes peeled!

Well that’s all for now, space cadets! Come back Friday for (hopefully) some crunchy goodness! Or some kick ass news! Or a video!

I like to keep things interesting.  And now I leave you with this incredibly sexy box set for Street Fighter.

COMMENTORS: Sound off! Who here will be taking part in Operation SHIELDWALL?

Check out these awesome dice

Q Workshop LogoA little while ago I was struck by an urge to by some dice.

Fellow P&P gamer space cadets out there will understand the urge. There’s something FUN about a new set of dice; the shapes, colors, the hope that they won’t screw you on that critical saving throw the way the LAST set did …

Q Workshop is a company I stumbled across in my search, and they make some pretty sexy dice. The set I went with was their Steampunk set in white and black.

Q Workshop Steampunk Dice Set

Q Workshop Steampunk Dice Set.

I was pretty pumped when I ordered them. They cost me about $15; not cheap, not super expensive. I was hoping they’d live up to the price tag. Good news is, they do! Check out the detail on this D6:

Q Workshop Steampunk D6

Q Workshop Steampunk D6

But the bad news is, Q-Workshop makes a lot of dice sets. And they’re all really awesome. And I shouldn’t spend more money on dice like these:

Q Workshop Crimson Throne Dice

Q Workshop Crimson Throne Dice

Or these:

Q Workshop Kingmaker Dice Set

Q Workshop Kingmaker Dice Set

Or even these:

Q Workshop Rise of the Runelords Dice Set

Q Workshop Rise of the Runelords Dice Set

Even though having a special set of dice to murder players with when I run the Rise of the Runelords Anniversary edition later this summer would be pretty awesome.

Honestly, it’s only a matter of time before I break down and get them. I have no willpower.

In all seriousness, I am impressed with the set I got. They look great, feel great, and are well balanced. You can grab a set of your own in the usual places or at the Q Workshop store! They even do custom dice!

COMMENTORS: What’s your favorite set of dice and why?

Diablo III unboxing

So Diablo 3 came out yesterday and apparently is experiencing some problems. I won’t be able to play until Sunday anyway, hopefully things will be smoother by then.

I did get my collectors edition, however, and it is pretty cool. I made a quick video of me unboxing it and posted it on my other site. The video is quite silly. Hope you enjoy it!

That’s all for now; good luck in the burning hells, space cadets!

COMMENTORS: what’s the craziest bug or glitch you’ve seen so far in D3?