Jandor’s Magic Item Series #14 – One of Five

Hey there space cadets! Check out the first in the series here!

NAME: One of Five (small +2 fire resistance moderate fortification champion hide armor)

Aura Strong abjuration; CL 13th; Craft Magic Arms and Armor, protection from evil, resist energy, limited wish; Price 54,165 gp; Identify Spellcraft DC 28

DESCRIPTION: This suit if hide armor is sized for a gnome or halfling. A tower, with banners streaming from its battlements, is etched on the chest piece, and a simple symbol for fire is etched on the pauldrons.

Anyone who wears the armor has fire resistance 10, and a 50% chance of negating any critical hit or precision based damage. Additionally, any good-aligned creatures with the challenge ability (such as cavaliers) or the smite evil ability (such as paladinshalf-celestials, and creatures with the celestial creature template) gains an additional benefit. When worn by such a creature that uses a challenge or smite ability, the wearer gains a +2 sacred bonus to AC against attacks from the chosen opponent.

HISTORY: One of Five is one of five suits of hide armor crafted by a master armorer named Filiu. Filiu built these suits for a band of cavaliers who had made a name for themselves defending her country from a variety of threats.

The adventurers were planning on leading an assault against a fire giant stronghold, with the hopes of slaying their leader and putting an end to raids coming from the mountain. They ordered these suits of hide armor in the hopes that it would give them an edge in the fight (and a cool look).

It took her the better part of a year to complete the enchantments. The cavaliers had been fighting off patrols, skirmishing with the giants, and gathering intel in the meantime, and once the armor was finished they launched their attack.

Two weeks later they returned, having lost two of their number but bringing the fire giant king’s head with them. They retired soon after, selling this particular suit of their armor to fund the resurrection of their fallen comrades.

SAMPLE TREASURE HORDE: 10,005 copper pieces in a heavy gold coffer worth 1000 gp, and One of Five. This horde is suitable for any CR 9 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #13 – Eclipse

Hey there space cadets! Check out the first post in the series here!

NAME: Eclipse (+3 Bastard Sword)

Aura Moderate evocation; CL 9th; Craft Magic Arms and Armor, blind-fight, darkness; Price 20,495 gp; Identify Spellcraft DC 24

DESCRIPTION: This bastard sword is a very well-balanced weapon made of superior steel, with a worn leather grip. When drawn, it sheds silvery light (reminiscent of moonlight) like a torch. Due to the blade’s exceptional craftsmanship, it swings quickly and surely despite its weight.

Once per day, the wielder of Eclipse may (with a command word) turn the light it sheds into darkness, as the spell, centered on the weapon. This effect lasts for9 minutes, or until dismissed (a free action). If the wielder has the Blind-Fight feat, he or she does not need to roll for concealment caused by this effect.

HISTORY: The bastard sword Eclipse is one of a series of weapons bearing the same name, each created by an Oracle of the dark tapestry named Orien. Cursed with clouded vision, Orien had spent many years training to overcome his limitations in combat. He was in many ways a better fighter than his longtime companion, an Inquisitor, and one of his favorite tactics was to lure his foes into a location where sight did not present much of an advantage (shade, caves, darkened alleys, etc.).

Later in his career, Orien began a study of weaponsmithing, and his proudest accomplishment was a line of weapons he called Eclipse. Each weapon shed light, much like the light of the moon and stars Orien worshiped. But in a unique twist, each weapon could also invert that light, creating a pool of darkness, a great advantage to those trained to fight with more than their vision.

This particular Eclipse was wielded by Orien’s Inquisitor companion, and was donated to their church upon the Inquisitor’s death. Many agents have wielded it in the years since, and it has become something of a collectors item. How it ended up here is a mystery, but perhaps the church might know more …

SAMPLE TREASURE HORDE: 900 gold pieces in nine leather pouches, and Eclipse. This sample horde could belong to any CR 7 creature that uses standard treasure.

Editor’s note: I specifically didn’t mention any Gods in the description above so as to keep this item setting neutral. Feel free to substitute any deity who may be connected to the Dark Tapestry in your campaign setting (or to stars, night, darkness, the moon, or another similar domain).


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #12 – Coplamak

Hey there space cadets! Check out the first post in the series here!

NAME: Coplamak (+5 huge Heavy Mace)

Aura Strong evocation; CL 15th; Craft Magic Arms and Armor; Price 50,336 gp; Identify Spellcraft DC 30

DESCRIPTION: This 10 foot long, 8 inch thick wooden pole is reinforced with copper bands. One end is wrapped in leather and has a strap; at the other end, a heavy stone ball is securely fastened. It weighs around 32 lbs altogether. Given the size and balance, it looks like it’s was created for a Storm Giant or something of similar size.

HISTORY: Coplamak is an ancient heavy mace, created by a Storm Giant priest named Taştan.

During the mythic era, when giants walked the earth and orcs, elves, dwarves and the other humanoids were just beginning to come into being, the storm giants of Gökyüzü were warring against the devils of the Nine Hells. The conflict had been raging for centuries, with neither side gaining the upper hand.

Taştan, a warrior priestess, was the leader of the Gökyüzü church, and one of their mightiest warriors. Frustrated by her foe’s natural resistances to sword and hammer, bow and blade, fire and acid and many energies besides, Taştan desired a weapon that would instil fear in her enemies and give her people an edge.

Many prototypes were created. Some were instilled with holy energy; some aligned themselves with the wielder; some exploded with frost and silver flame upon striking a creature or object. She used cold iron, steel, stone, bronze, mithral, adamantine, dragon bone … and rejected them all. Each had a single element in their favor, but none accomplished her goal.

Frustrated, Taştan communed with her gods for a year and  a day. The war waged on, and the giants, bereft of one of their most powerful soldiers, began to give ground. The Gökyüzü high command begged her to return, to fight, to help, but she refused.

In the end, the priestess had an epiphany. She looked around her chamber at all of the discarded ideas, the formulas worked and re-worked and abandoned, the countless hours of thought, and she realized that she was simply trying to hard. She realized that sometimes, simplicity is the key to greatness.

So she forged Coplamak, and she forged it with such skill and precision that despite being made of stone and wood, despite having no unique properties or powers, it was and remains her greatest work. And when she finished Coplamak, she took it up and strode into battle and laid waste to an army of devils, their natural resistances as nothing before its might.

Coplamak did not win the war, but it did turn the tide. Since that day, all giants revere it as an example of the perfect weapon, and seek to wield it themselves.

SAMPLE TREASURE HORDE: 9,000 gold pieces in a dragonskin sack, a complete set of the Harmonious Figures of Kan-Le (each a statue of a monk, approximately 1 foot high, in a unique pose; when collected, the depict a lost kata of the Kan-Le style; individually they are worth 1500 gp each, together considerably more), and Coplamak. This sample horde could belong to any CR 17 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #11 – The Grandfather Clock

Hey there space cadets! Check out the first post in this series here.

NAME: The Grandfather Clock

Aura Overwhelming transmutation; CL 21st; Slot none; Weight 175 lbs

DESCRIPTION: The Grandfather Clock (sometimes referred to as the Aeon Clock) is a tall, heavy clock hewn out of a single piece of wood. The clock face is carved from a large piece of bone and features two spindly hands. It is crude, ancient, and has a seamless door with no obvious handle. The interior reveals a void of darkness, in which swings an infinitely large pendulum of bone. Looking inside causes you to go mad, as the insanity spell, unless you succeed on a DC 30 Will save. The clock never needs to be set, and once you have heard it, the tick, tock sound seems to linger with you no matter how far away you are from the clock.

Once a day, The Grandfather Clock can stop time for one hour. You must be within line of site to the clock and speak a command phrase (“proin tempus”). This functions as a time stop spell, except you cannot cast spells or use spell completion or spell trigger items while time is stopped. Time stops for you and any entities you are touching when you speak the command word (up to 21 people). After the hour is up, you (and any who were touching you when time stopped) return to normal relative time, no matter your distance from the clock. You can return to normal time as a free action, but cannot use the clock again for one day, even if you end the effect early. Additionally, every time you use the clock there is a cumulative 10% chance that you attract the attention of an Bythos Aeon who appears before you to demand an explanation for your tampering with the time stream.

HISTORY: The Grandfather Clock was first created by the inscrutable Aeons. It is a physical representation of the time stream itself, and seems to surface during critical turning points throughout the history of the multiverse, almost as a physical embodiment of cataclysmic change and the infinite possibilities of the time stream.

Because of the potential abuses by any entity who uses the clock, the Aeons guard it very closely, and continually monitor the time stream for ripples indicating that the clock has been activated. Deities (particularly those with dominion over time) also watch The Grandfather Clock, and may intervene if they deem it necessary.

The Grandfather Clock is effectively part of the time stream itself, and therefore it cannot be destroyed without undoing time itself. Attempting to break the clock (with a hammer, or dropping it off a cliff, or lighting it on fire, using a shatter spell, etc) simply causes it to disappear, only to reappear in another random location on a random plane 1d10 days later. To fully destroy the clock, you must enter the time stream and travel to a nexus point, where all past events come together and burst into an infinite number of futures, and smash the clock with a cold iron hammer. It should be noted that doing so may irrevocably destroy the planes and all reality as it is currently known or understood, and that any individual attempting to do so will draw the attentions of very powerful outsiders and gods.

SAMPLE TREASURE HORDE: The Grandfather Clock should never appear as part of a random treasure horde. If it is in the lair of a randomly encountered monster, it should be for a purpose; typically because whoever finds it will somehow be instrumental in shaping the future of their world.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #10 – Krampus Bag

Hey there space cadets! This series is all about magic items for your game table. Most will be Pathfinder, but a few from other game systems may crop up from time to time.

Each item will have a unique name, history, and treasure horde in which you may find it, as well as relevant crafting information and cost.

The goal of this series is to present a number of helpful and interesting items GMs can drop into a treasure horde or have ready for that random encounter on those days where you just don’t have a bunch of prep time. Or, maybe the item will spark a bit of story or an adventure!

NAME: Krampus Bag

Aura Moderate conjuration; CL 9rd; Craft Wondrous Item, rope trick, secret chest; Price 2,000 gp; Identify Spellcraft DC 24

DESCRIPTION: A Krampus Bag is a large burlap or leather sack tied with a frayed rope. They are sometimes fitted with straps like a backpack. The bag never weighs more than 5 lbs.

The interior of a Krampus Bag is an extradimensional space big enough to fit an adult sized halfling comfortably. The bag can carry up to 100 lbs of material. Like a bag of holding, if the bag is overloaded it ruptures, and anything (or anyone) inside it is destroyed forever. Unlike other extradimensional spaces, creatures placed inside the sack can breath normally.

HISTORY: The Krampus Bag is a tool reportedly used by the legendary Krampus, who once a year terrorizes naughty children in remote communities.The Krampus steals children who have misbehaved or disobeyed their parents and spirits them away in one of these bags, leaving the child alone far away from home. Other reports claim that the Krampus eats the children, and still other stories claim it will bring them home again after they’ve had a good scare. What can be said for certain is that these bags are unique among extradimensional spaces in that a Krampus Bag allows creatures placed inside it to breathe normally.

It has gained some popularity in halfling and gnome communities as a great way to hide or play pranks on people.

SAMPLE TREASURE HORDE: A Krampus Bag filled with 1378 silver pieces, 500 copper pieces, 200 gold pieces, and three scrimshaw carvings of fish (worth ~20 gp each). This sample horde could belong to any CR 5 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #9 – Shatterproof

Hey there space cadets! This series is all about magic items for your game table. Most will be Pathfinder, but a few from other game systems may crop up from time to time.

Each item will have a unique name, history, and treasure horde in which you may find it, as well as relevant crafting information and cost.

The goal of this series is to present a number of helpful and interesting items GMs can drop into a treasure horde or have ready for that random encounter on those days where you just don’t have a bunch of prep time. Or, maybe the item will spark a bit of story or an adventure!

NAME: Shatterproof (+4 light fortification sonic resistance heavy steel shield)

Aura Strong abjuration; CL 13th; Craft Magic Arms and Armor, resist energy, limited wish; Price 43,170 gp; Identify Spellcraft DC 28

DESCRIPTION: Shatterproof is a sturdily built heavy steel shield with reinforced leather straps. It’s slightly bigger than the average heavy shield, but weighs no more. The front is emblazoned with a picture of a stone tower.

Shatterproof provides sonic resistance 10, and when a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

HISTORY: The original creator of Shatterproof has been lost to time. The shield is ancient, and much of it’s history is forgotten. But one warrior named Shatterproof and  catapulted the shield into the realms of the legendary, and that warrior was a half-orc named Sar.

Sar was a striking figure; tall, imposing, powerful, deadly. Gaining renown for deeds no mortal could hope to match, the half-orc is the central figure in many a tall tale. The details differ, and the tales grow more exaggerated as time goes by, but all hold a kernel of truth.

One such story gave rise to the name Shatterproof. Sar was travelling the broken lands, and was set upon by a spine dragon. This dragon had been carving  a swath of destruction, sundering towers, killing livestock, and eviscerating all who stood before it.

Sar had recently obtained a new shield, and was still testing it’s usefulness, when the dragon approached. The two did battle, for even when caught by surprise Sar was a warrior to be feared. The battle raged for hours, and in the end both retreated, injured and exhausted, to fight another day.

In this battle, Sar found that the spine dragon’s shouts were somehow muted, reduced in power, particularly when the shield was brandished; and a blow from an errant claw that should have disemboweled the warrior caused a fairly minor injury instead.

Emboldened, and wary, Sar continued travelling, purchasing equipment and learning of the attacks along the way. Resolving to deal with the problem, the warrior tracked the beast, and finally came upon its lair.

Inside, Sar waited, and when the dragon returned they again did battle. But the beast was cunning, and it lured Sar into a trap. Sensing that the shield afforded Sar special protection, the dragon trapped the warrior in a narrow space. Using one of the items from its horde, the spine dragon attempted to shatter Sar’s shield, hoping to gain the upper hand.

When the spell fizzled and failed, Sar leaped upon the spine dragon and slew it. Thereafter, the warrior called the shield Shatterproof, and it saved Sar’s life time and time again.

SAMPLE TREASURE HORDE: 3000 gold pieces in a fine leather sack, six hand-woven antique rugs (a bit frayed, each fastened with twine) worth ~100 gp each, and Shatterproof. This sample horde could belong to any CR 13 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #8 – Assassin’s Bane Scroll

Hey there space cadets! This series is all about magic items for your game table. Most will be Pathfinder, but a few from other game systems may crop up from time to time.

Each item will have a unique name, history, and treasure horde in which you may find it, as well as relevant crafting information and cost.

The goal of this series is to present a number of helpful and interesting items GMs can drop into a treasure horde or have ready for that random encounter on those days where you just don’t have a bunch of prep time. Or, maybe the item will spark a bit of story or an adventure!

NAME: Assassin’s Bane Scroll (divine scroll of detect magic and neutralize poison)

Aura Faint conjuration; CL 5th; Scribe Scroll, detect poison, neutralize poison; Price 437 gp; Identify Spellcraft DC 23

DESCRIPTION:

This vellum scroll is penned in Druidic with forest green inks. Two beautiful images adorn the back side of the scroll; one depicts a humanoid figure with a cone emanating from it and illuminating a skull and crossed bones symbol; the other shows the same skull and crossbones with a large X across it. When unfurled, the scroll is about eight inches wide and two feet long.

This Assassin’s Bane Scroll is stored in a sturdy case of alchemically treated leaves. A successful Knowledge: nature check against DC 15 reveals that the leaves all come from plants traditionally associated with treating the effects of venom and poison.

HISTORY: First scribed by a druid named Mikael, the Assassin’s Bane Scroll contains two very situational and valuable spells: detect poison and neutralize poison. Conceived of originally as a means to protect himself and his companions from the vermin of the region in which they travelled this combination of spells was popularized by a cleric named Sarah who was working closely with an unpopular baron.

Mikael and his band had made their way to the barony and were contracted to root out a rebel group who had threatened the baron’s life. As a bit of insurance, Mikael left one of his scrolls with Sarah, the baron’s counselor and personal healer. She was unable to cast neutralize poison yet herself, and Mikael felt it a small price to pay to ensure they had at least a little time to find the insurgents.

Sure enough, while the band was away, assassins attempted to poison the baron. Sarah used the scroll and saved the baron’s life! When Mikael returned, it was to a town abuzz with talk of his “Assassin’s Bane Scroll.”

The adventurers dealt with the problem and moved on, but the name stuck. Since then, many versions of the Assassin’s Bane Scroll can be found, crafted by clerics and druids alike.

SAMPLE TREASURE HORDE: 123 copper pieces in a worn leather pouch, a chipped piece of ivory (worth ~15 gp), and the Assassin’s Bane Scroll. . This sample horde could belong to any CR 2 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #7 – Seething Sands

Hey there space cadets! This series is all about magic items for your game table. Most will be Pathfinder, but a few from other game systems may crop up from time to time.

Each item will have a unique name, history, and treasure horde in which you may find it, as well as relevant crafting information and cost.

The goal of this series is to present a number of helpful and interesting items GMs can drop into a treasure horde or have ready for that random encounter on those days where you just don’t have a bunch of prep time. Or, maybe the item will spark a bit of story or an adventure!

NAME: Seething Sands (+2 Furious Mithral Scimitar)

Aura Moderate enchantment; CL 8th; Craft Magic Arms and Armor, rage; Price 20,015 gp; Identify Spellcraft DC 23

DESCRIPTION: This curved, flat blade glitters in the light like polished silver. When held, your nostrils fill with a faint scent of blood.

HISTORY: Seething Sands was crafted for a barbarian who hailed from a vast desert. He was a fearsome warrior, and his wrath was rightly feared across the land.

During one of his many adventurers, the barbarian found himself underground, tracking someone. He stopped to rest and resupply at a dwarven settlement, know for their mithral mine.

During his stay, a purple worm broke through the mining tunnels, causing massive devastation and death. The barbarian, disturbed from his rest, grabbed his sword and charged, doing battle with the beast.

It was an epic fight. In the end, the worm swallowed the barbarian and, thinking itself the victor, turned on the dwarves … only to die, surprised, as the barbarian carved his way out of it’s stomach.

His sword (a trusty scimitar) was lost to the beast’s gullet, and in return for saving them the dwarves crafted the barbarian this blade. Inspired by his ferocious battle fervor, the craftsman enchanted it with a small slice of the barbarians fury, so that whenever he raged while wielding the blade it grew only stronger.

The barbarian’s name, as well as his eventual fate, has been lost to the passage of time, but his weapon still exists, hungering to taste battle once more.

SAMPLE TREASURE HORDE: 11,000 gold pieces in a beautiful darkwood chest with gold filigree (itself worth 550 gp), a silver crown studded with moonstones (worth 550 gp), a set of 12 silver goblets studded with 4 beautiful pearls (worth about 500 gp), a small round portrait of a minor noble from an ancient bloodline (worth about 600 gp), two mithral combs with gold trim, and Seething Sands. This sample horde could belong to any CR 18 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #6 – Siege Wizard’s Staff

Hey there space cadets! This series is all about magic items for your game table. Most will be Pathfinder, but a few from other game systems may crop up from time to time.

Each item will have a unique name, history, and treasure horde in which you may find it, as well as relevant crafting information and cost.

The goal of this series is to present a number of helpful and interesting items GMs can drop into a treasure horde or have ready for that random encounter on those days where you just don’t have a bunch of prep time. Or, maybe the item will spark a bit of story or an adventure!

NAME: Siege Wizard’s Staff

Aura Moderate transmutation; CL 11th; Craft Staff, greater energy siege shot, greater magic siege engine, move earth; Price 36,800 gp; Identify Spellcraft DC 26

DESCRIPTION: This staff is made of a strong, light wood and re-enforced with three iron bands. Worn leather strips form a comfortable grip, and dwarven runes cover the bands, revealing the spells contained within.

The Siege Wizard’s Staff allows the use of the following spells: move earth (3 charges), greater energy siege shot (1 charge), and greater magic siege engine (1 charge).

HISTORY: This staff was developed by a dwarven siege wizard named Bara Obsidian. She was instrumental in several major engagements on the surface and in enormous underground caverns, where the dwarven army’s superior canons and firearms won the day.

Bara’s clan was beset by foes, and as she grew in power and prestige her services were in greater demand. She created this staff to aid her in her duties, and taught other wizards of her clan how to make it. Siege Wizard’s Staves have since spread a bit, and can be found in major settlements or kingdoms who have need of such magics. However, like all staves, it is quite rare.

SAMPLE TREASURE HORDE: 7,000 gold pieces in a wooden chest (itself worth 20 gp), 8 flawed uncut emeralds worth ~400 gp each, and a Seige Wizard’s Staff. This sample horde could belong to any CR 14 creature that uses standard treasure.


Now for the legal stuff:

This supplement uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This item is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Sources Used: Core Rulebook and Ultimate Combat

Creative Commons License
Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.

Jandor’s Magic Item Series #5 – Pilferer’s Potion

Hey there space cadets! This series is all about magic items for your game table. Most will be Pathfinder, but a few from other game systems may crop up from time to time.

Each item will have a unique name, history, and treasure horde in which you may find it, as well as relevant crafting information and cost.

The goal of this series is to present a number of helpful and interesting items GMs can drop into a treasure horde or have ready for that random encounter on those days where you just don’t have a bunch of prep time. Or, maybe the item will spark a bit of story or an adventure!

NAME: Pilferer’s Potion (potion of gaseous form)

Aura Faint; CL 5th; Brew Potion, gaseous form; Price 750 gp; Identify Spellcraft DC 20, Perception DC 18

DESCRIPTION: This potion comes in a sturdy glass bottle covered in black felt to prevent it clinking. The stopper is a black cork stamped with a gold cloud-like symbol. When drank, the imbiber turns into a cloud, as the spell gaseous form.

HISTORY: Zekarian the Alchemist is not a gnome who is afraid to market his wares. Even if he tends to sell to a rather “select” clientele. His “Pilferer’s Potion” is one in a line of “tools for the discerning professional,” and drinking it allows the imbiber to “slip through the cracks in the floor, silent and unseen, with wares in hand.”

The fact that it doesn’t actually make you invisible was a point of contention for his clients, and Zekarian had to re-evaluate his marketing strategy after a visit from one of these “discerning professionals.”

It remains a very useful item, however, for the nefarious and the adventurer alike. Pilferer’s Potions (or their knockoffs) can be seen across the world, in treasure hordes, underground markets, and in the belt pouches of many a thief or explorer.

SAMPLE TREASURE HORDE: 30,000 copper pieces in a several burlap sacks and one wooden chest, a large wool tapestry depicting a dragon breathing fire on a knight with a raised shield (worth ~400 gp), a mithril circlet inlaid with 6 white opals (worth ~8000 gp), a gold music box that’s slightly out of tune (worth ~2000 gp), and a Pilferer’s Potion. This sample horde could belong to any CR 8 creature that uses standard treasure. Could be a fun horde for a notorious thief or low-level criminal syndicate.


Now for the legal stuff:

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Sources Used: Core Rulebook and Advanced Player’s Guide

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Jandor’s Magic Item Series by Anthony Borzotta is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at www.d20pfsrd.com.
Permissions beyond the scope of this license may be available at http://www.d20pfsrd.com/extras/community-use.